Compiling experience
Reading the plan…
Enzwa lab
Movement Mapping EngineAgent Simulation
Live · 3D
campus
Experience Matters

Map how real people move, feel and decide across a place — before it's built.

Classify the asset, cast a set of consumers, and run them as live agents across a 3D campus you can orbit. Watch where they dwell, where they snag, and which moments shape the experience. Then read the report.

Atrium
Retail
F&B

Frame the experience

Three questions configure the engine · where it happens, what matters, who it's for
Step 1

Where does the experience happen?

Pick the asset class — it sets the spatial model & space-type taxonomy
Step 2

What experience are you trying to achieve?

The lens weights how moments & touchpoints score
Step 3

Who moves through it?

Cast the consumer mix — each becomes a live agent
Select an asset class to begin.

Live experience simulation

Agents navigating the plan · moments & touchpoints tracked
08:00
Weekday · morning
Campus area plan
3D massing · orbit to explore
Simulation live
Drag to orbit · scroll to zoom

Live experience IDLE

Press run to populate the plan. The index blends zone-fit, touchpoint quality and congestion friction across every agent on the floor.

In the place now

On campus
0
Positive moments
0
Touchpoints hit
0
Friction events
0

Space-type occupancy LIVE

Where the crowd is right now, vs each zone's comfortable capacity.

Moments that matter

The seven points in the journey where experience is made or lost — live score builds as agents pass through

The cast on the floor

Each consumer profile is a live agent · behaviours drive how they move
Movement Mapping Engine · a working prototype

Experience report

Synthesised from the simulated day

Meet the cast

Tap any consumer to drill into their day

Experience curve across the day

Blended experience index, 07:00 → 21:00 · drawn from the simulated run

Sentiment mix

Time-weighted share of people in each emotional band

Sentiment by consumer

How each profile felt, and what drove it

Experience by zone

Average felt experience in each space type

Experience Index by consumer

0–100 · weighted by your chosen lens

Behavioural fingerprint

How each consumer is wired — six behavioural axes, 0–100 · tap a name to isolate

Moment radar

Average felt score at each of the seven moments that matter

Touchpoint effectiveness

Interaction volume × satisfaction across the day

Moments — best & weakest

Where the journey delivered, and where it leaked

What the simulation is telling you

The earned read